jsmedley (john_smedley) wrote,


The video game business is like the movie business. We're in this because it's what we love to do and we all thoroughly enjoy a great game, even if it's from a competitor.

I have to say without reservation that Modern Warfare 2 is the best single player experience I've ever had in a video game ever. This game is unbelievable. I've never seen such an amazing and engaging game. That airport level was seriously intense. It took a second to even register what was going on, and then replaying it a bunch of times to try and figure out if there's a way out of the moral quandary.

The multiplayer game is spectacularly done too. I can't say I've played a lot of that yet though. What I have played has also been first rate and I plan on spending a lot more time playing it.

Congrats to the team at Infinity Ward on a job well done. They've set the bar very high.


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It is really nice to see one industry icon recognizing the accomplishments of another. People like yourself create the type of industry community that I am looking forward to being a part of when I graduate university.

I also think that IW did an amazing job on the game. At first, I was somewhat upset about their decision to drop many traditional PC related features.

9v9 is a far cry from Planetside's 1000v1000v1000, but for this game, it feels right.

The ability to join a game via matchmaking makes the online gaming portion of MW2 pleasantly streamlined.

I guess this is just a case of sacrificing choice for convenience.

By the way, thanks for keeping all of us PS vets in the loop on PS Next. That game redefined my expectations of online gaming from the first time I dropped from a Gal on to a Smurf base, tracers filling the air, Reavers soaring among us.

I can't wait for the sequel!
Not surprising to see the head of one unsupported game congratulating the bad business practices another young entrepreneur in the money grab game.

YOU set the bar high with PlanetSide, cant you realize that no other game has done what's been done with this game!? The PC version of Modern Warfare 2 is a MESS!! Dont congratulate them for ignoring the community who put them in the high-paying positions they're in right now! Sheesh, they did the exact same thing you did with Planetside and BFR's, ignoring the core customer base. And if MW2 is the best single player experience you've ever had, you havent played enough good single player games. Play "Max Payne", then come back to me.

If MW2 is your idea of "setting the bar very high", I worry about Planetside 2.

I'm sorry if this comment sounds harsh, I know it is, and I know that you blog shouldnt be all about "planetside planetside planetside". But I really dont think that you understand what high standards for gaming are, what innovation is, and why the customer is always right. For a CEO of a gaming company, these are things that you should really be familiar with. I would love to talk with you more about this, but in a more adult way than my immature comment. Please contact me if you're interested in what I have to say, I understand you're a busy man and I'd hate to waste your time.
Hey Smed, what are your thoughts on the lack of dedicated servers in MW2? There seems to be a lot of tension in the PC community over the whole ordeal.
I'm still playing a ton of MW2 (past midnight nearly every night since it launched). I do wish they would add dedicated servers. The thing I miss is the "regular game" aspect of things.. a place where you go and you find the same group of people playing consistently. These people may not be on your friends list, but you still like to hang out. I do hope they add support in. Even without that the multiplayer stuff works pretty well.

I agree that COD:MW2 has set a new standard in terms of single player FPS'ers, but man oh man, does PlanetSide take the cake for an online experience. I know I'm probably beating on a dead horse when I say that it was nothing less than epic in terms of strategy and scope, but man... after reading that re-telling of the 1% battle that you linked some few posts ago, I just -had- to create a blog as an avenue to possibly try to recall some of my own war stories.

I've followed the COD series, as well as a few others... and over the years I've learned that nothing will ever quench my thirst for the MMOFPS gameplay that Planetside offered to so many of us (aside from the obvious sequel). And reading this blog of yours is so refreshing. You're not a robot. You're not a suit. You're a passionate gamer. And by golly, that is absolutely rad.
I'm glad to hear you like MW2; I like it too! I hope this means that best features of MW2 could be applied to Planetside Next.

I don't mean any specific game mechanic, but rather the general design decisions. For example, one thing I particularly enjoy about MW2 is the relatively small health of the players. It takes only a few bullets to take someone down, and as a result the game becomes much more tactical. Games with a large health bars--like 'Global Agenda--often degrade into lengthy 'circle-strafing' matches, as each combatant empties his weapon into the other. I would love to see Planetside Next avoid this.

Another advantage to low health is that it encourages teamwork. In a game where it takes 20 shots to kill someone, it doesn't much matter who gets the very first shot. But in a game where just two or three bullets stand between a player and his untimely demise, working tactically with your teammates conveys a much greater advantage. As teamwork has always been the cornerstone of Planetside, I would love to see it encouraged, especially if such encouragement can be accomplished through the structure of the game rather than with some kind of gimmick or bonus.

Of course, Modern Warfare 2 also demonstrates that low health must be balanced with a relatively forgiving re-spawn system to avoid frustration. (look at how few players choose to play 'search and destroy' compared to to 'team deathmatch') I don't think it's the objectives themselves that put players off of the former, but rather the inability to return to the fight.

And, of course, the shorter the re-spawn time, the more soldiers can be thrown into an assault over a given period of time, ultimately resulting in more intense battles. This would especially benefit the fights for the dynamic, meaningful objectives that appear spontaneously in Planetside, such as 'take that hill' or 'cross that bridge.'

Anyway. I know I'm late to the party on this one, but I couldn't help but add my two cents.