What Planetside Next means to me
We all have our vices. For some gamers RPG's really do it for them. One of the things I've always loved about SOE is that we built our company on the core idea of making games across many genres, and that includes the world's first MMOFPS, Planetside.
I love Planetside. I really do. It's an amazing game. you won't find any other FPS where you can have a 100 vs. 100 battle raging. And we pulled this off 5-6 years ago.
There's a great description of a Planetside battle here:
www.rockpapershotgun.com/2008/09/05/plan etside-the-1/
I really couldn't sum it up any better than that. To me the idea of a massive firefight on that kind of scale is why I'm a gamer.
Planetside had a lot of really great things about it, but it also had some frustrating things. The whole Sanctuary concept is something that slowed things down too much. We also didn't get people back into the action quickly enough.
But the core of Planetside - massive battles with vehicles and infantry was something we nailed really well.
To me, Planetside Next means we get a chance to take the essence of everything that was fun in Planetside and make it a lot better. Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organization, and a tight focus on making sure the action is always going on, with awesome graphics.
Damn I love Planetside. I really do.
Smed
I love Planetside. I really do. It's an amazing game. you won't find any other FPS where you can have a 100 vs. 100 battle raging. And we pulled this off 5-6 years ago.
There's a great description of a Planetside battle here:
www.rockpapershotgun.com/2008/09/05/plan
I really couldn't sum it up any better than that. To me the idea of a massive firefight on that kind of scale is why I'm a gamer.
Planetside had a lot of really great things about it, but it also had some frustrating things. The whole Sanctuary concept is something that slowed things down too much. We also didn't get people back into the action quickly enough.
But the core of Planetside - massive battles with vehicles and infantry was something we nailed really well.
To me, Planetside Next means we get a chance to take the essence of everything that was fun in Planetside and make it a lot better. Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organization, and a tight focus on making sure the action is always going on, with awesome graphics.
Damn I love Planetside. I really do.
Smed
Re: Let's give it another go...
And SOE dropped the ball, big time, in Planetside. The game went from a campaign MMO to a session based MMO... and lets face it, when all the game is doing is session play, that's putting it square in the targets of Unreal and Quake.
Building another Planetside and completely skipping the military simulation aspect is just going to keep all the older players away. Everybody who left in disgust after BRF's. Everybody who stared at the Caves and went "what was Sporkfire smoking and was it legal?" Everybody who went "Empire specific vehicles would have been nice... 4 years ago."
Oh, and don't forget to actually keep updating the game. It's a little disgusting that Planetside, despite being launched after Windows Xp launched, has problems running under both Xp SP3 and Vista / Win7. It's a little disgusting that there's still no Linux client. Most other MMO's (World of Warcraft, WarHammer, City of Heroes, and Eve Online for example) have figured out they need to support the Linux segment, even if it's just paying Transgaming to make a Mac port against Cedega / Cider.
Would I be interested in another Planetside?
Yes.
Would I be interested in another Planetside that has learned nothing from the past years?
No.
je.saist
Gamenikki.com
Mepisguides.com
Re: Let's give it another go...