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What Planetside Next means to me

We all have our vices. For some gamers RPG's really do it for them. One of the things I've always loved about SOE is that we built our company on the core idea of making games across many genres, and that includes the world's first MMOFPS, Planetside.

I love Planetside. I really do. It's an amazing game. you won't find any other FPS where you can have a 100 vs. 100 battle raging. And we pulled this off 5-6 years ago.

There's a great description of a Planetside battle here:

www.rockpapershotgun.com/2008/09/05/planetside-the-1/


I really couldn't sum it up any better than that. To me the idea of a massive firefight on that kind of scale is why I'm a gamer. 

Planetside had a lot of really great things about it, but it also had some frustrating things. The whole Sanctuary concept is something that slowed things down too much. We also didn't get people back into the action quickly enough.

But the core of Planetside - massive battles with vehicles and infantry was something we nailed really well.

To me, Planetside Next means we get a chance to take the essence of everything that was fun in Planetside and make it a lot better. Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organization, and a tight focus on making sure the action is always going on, with awesome graphics.

Damn I love Planetside. I really do.

Smed






Comments

Planetside

Even the bad content somehow manages to keep people coming back (even if as many go)and Planetsides pulse above flatline. BFR's had to happen, the attraction of that "Big Friggin Robot" is just to good for marketing - did it have to be as overpowered when it came out? No. Just like anything else though, the dry tests usually come up short because the lack of skilled players involved with the development and/or testing. Even though the issue of favorites might come up (even though they already do with merits and benefits for some players while others get banned with no warning for routine c chat) there needed to be an outreach to those who can PLAY the game not just write about it (as those who post these exceptionally long posts about events, play styles, or other players are typically the ones victim of skill-set deprivation. Most of the content was as much communities fault as the devs however. The deafening roar of people who are just whining because they cant get an air-to-air kill is as much to blame as those who developed the content. Personally i have to appreciate that they even touch this game as it is so incredibly outdated in so many areas.

tl:dr? Planetside is a great game, but it's shortcomings are as much a result of time as it is anything else. It's outdated, but as a previous poster said it's the meta-game that is so impressive as the dynamic environment and the incredibly SOCIAL aspect of this game leave any round based or even some RPG's in the dust & have, honestly, created a few real life friendships.

August 2012

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