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What Planetside Next means to me

We all have our vices. For some gamers RPG's really do it for them. One of the things I've always loved about SOE is that we built our company on the core idea of making games across many genres, and that includes the world's first MMOFPS, Planetside.

I love Planetside. I really do. It's an amazing game. you won't find any other FPS where you can have a 100 vs. 100 battle raging. And we pulled this off 5-6 years ago.

There's a great description of a Planetside battle here:

www.rockpapershotgun.com/2008/09/05/planetside-the-1/


I really couldn't sum it up any better than that. To me the idea of a massive firefight on that kind of scale is why I'm a gamer. 

Planetside had a lot of really great things about it, but it also had some frustrating things. The whole Sanctuary concept is something that slowed things down too much. We also didn't get people back into the action quickly enough.

But the core of Planetside - massive battles with vehicles and infantry was something we nailed really well.

To me, Planetside Next means we get a chance to take the essence of everything that was fun in Planetside and make it a lot better. Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organization, and a tight focus on making sure the action is always going on, with awesome graphics.

Damn I love Planetside. I really do.

Smed






Comments

With respect to Core Combat, I completely agree. It was the wrong direction. At that time we were dealing with a new game and we thought we had the direction right. In hindsight, we didn't at all.

BFR's are another story and I think more debateable. They were in our heads for a long time. Friggin Giant Robots :)

The 20/20 vision that comes with hindsight is often the best prism to plan for the next thing. Hopefully we get it more right this time, but I'm still pretty happy overall.

Smed
My main issue with the BFR's is that when they first came in they put so much power and resistance to damage into the hands of one player that they (for a while at least) totally changed the balance of the game.

It wasn't like the introduction of any other vehicle where the overall impact of the game would be minimal.

That being said I do like the modular design of the BFR's. I have a few happy memories of getting a some nice sniper shots off from a good distance away on a BFR's sensor array or shield module and then watching them have to slink away to get repaired ;)

The little moments like that are why I love Planetside.

August 2012

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