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What Planetside Next means to me

We all have our vices. For some gamers RPG's really do it for them. One of the things I've always loved about SOE is that we built our company on the core idea of making games across many genres, and that includes the world's first MMOFPS, Planetside.

I love Planetside. I really do. It's an amazing game. you won't find any other FPS where you can have a 100 vs. 100 battle raging. And we pulled this off 5-6 years ago.

There's a great description of a Planetside battle here:

www.rockpapershotgun.com/2008/09/05/planetside-the-1/


I really couldn't sum it up any better than that. To me the idea of a massive firefight on that kind of scale is why I'm a gamer. 

Planetside had a lot of really great things about it, but it also had some frustrating things. The whole Sanctuary concept is something that slowed things down too much. We also didn't get people back into the action quickly enough.

But the core of Planetside - massive battles with vehicles and infantry was something we nailed really well.

To me, Planetside Next means we get a chance to take the essence of everything that was fun in Planetside and make it a lot better. Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organization, and a tight focus on making sure the action is always going on, with awesome graphics.

Damn I love Planetside. I really do.

Smed






Comments

Re: Field Artillery

"In WWI field artillery was the most dominant force in trench war fare being responsible for 75% of all combat casualties."

Exactly. No one wants to die to this crap 75% of the time, it's a game. Flails were up there with BFRs as one of the worst additions to PS.

Re: Field Artillery

Well you would just have to tactically know your way around this. For example taking cover. I am an infantryman for real do you think I want to die from artillery? Nope i do not so I am trained to avoid dying from it. Also the infantry being attacked by artillery would request support either air strike or raid on the enemies artillery position or your own artillery using an artillery mission.

Counterbattery fire: delivered for the purpose of destroying or neutralizing the enemy's fire support system

Everyone wants a simulated organized war game but no one wants to simulate actual war how it is. You cannot have wars without field artillery. Think of those long stalemate bridge battles. If you had field artillery you could actually move your column across that bridge and take that ground. Even the total opposite you could stop the enemy from advancing over the bridge through your own artillery. I hope faction specific artillery is implemented in this version that's easily accessed without that annoying vehicle mod.

August 2012

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