What Planetside Next means to me
We all have our vices. For some gamers RPG's really do it for them. One of the things I've always loved about SOE is that we built our company on the core idea of making games across many genres, and that includes the world's first MMOFPS, Planetside.
I love Planetside. I really do. It's an amazing game. you won't find any other FPS where you can have a 100 vs. 100 battle raging. And we pulled this off 5-6 years ago.
There's a great description of a Planetside battle here:
www.rockpapershotgun.com/2008/09/05/plan etside-the-1/
I really couldn't sum it up any better than that. To me the idea of a massive firefight on that kind of scale is why I'm a gamer.
Planetside had a lot of really great things about it, but it also had some frustrating things. The whole Sanctuary concept is something that slowed things down too much. We also didn't get people back into the action quickly enough.
But the core of Planetside - massive battles with vehicles and infantry was something we nailed really well.
To me, Planetside Next means we get a chance to take the essence of everything that was fun in Planetside and make it a lot better. Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organization, and a tight focus on making sure the action is always going on, with awesome graphics.
Damn I love Planetside. I really do.
Smed
I love Planetside. I really do. It's an amazing game. you won't find any other FPS where you can have a 100 vs. 100 battle raging. And we pulled this off 5-6 years ago.
There's a great description of a Planetside battle here:
www.rockpapershotgun.com/2008/09/05/plan
I really couldn't sum it up any better than that. To me the idea of a massive firefight on that kind of scale is why I'm a gamer.
Planetside had a lot of really great things about it, but it also had some frustrating things. The whole Sanctuary concept is something that slowed things down too much. We also didn't get people back into the action quickly enough.
But the core of Planetside - massive battles with vehicles and infantry was something we nailed really well.
To me, Planetside Next means we get a chance to take the essence of everything that was fun in Planetside and make it a lot better. Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organization, and a tight focus on making sure the action is always going on, with awesome graphics.
Damn I love Planetside. I really do.
Smed
Things for Planetside Next
Bigger vehicles - Mobile spawn units that can launch ground and air vehicles. Anti-grav carriers and supertanks come to mind. Smaller fighters and larger bombers - More aircraft types to choose from that have different advantages. This will really help a player who identifies with a certain vehicle and wants to use it all the time not just because of how it looks but the way it performs - ie WW2 turn and burn fighters VS boom and Zoom fighters.
More complex vehicles - The current majority of vehicles are drawn from real-world dune buggies and such. Add 6 and eight wheeled beasts to the mix and the game look seven more futuristic. Hoverbikes, tracked vehicles and antigrav units of varying sizes and crews as well.
Sanc - this is actually a very good meeting place to form raids. The only annoying factor is the the Hart, but that's not too bad, only when yo miss it
BFR - they need to be bigger and have larger crews. They should be siege engines unable to go into courtyards but able to duke it out through the toughest bombardments(unless attacked by a coordinated grunt unit a la current BFRs).
Keep maxes, they rock