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No BFR's in Planetside Next

It's interesting how many comments we get about BFR's. Well you can stop sending the "please don't put BFR's in PS Next" emails. They aren't in there.

Smed

Comments

Great, now just remove them from the current game and we'll be all set

Yaaaay!

Hooooray!

(I never thought they were that bad... but not having them around will be nice. :) It will keep the complainers in check. :D)

sounds good

No BFRs is a good start. Lets make sure that the other bad things currently in PS dont make it in PS Next.
BFRs might have actually been okay if they were in the game from the start. I think the pains of balancing really spoiled them for most people.
I dont really see the big issue with BFRs. I never imprinted with the BFRs, so I could never pull one myself. I just loved fighting them. Everyone says they are so hard to take down but I almost took one out in a marauder. My driver jumped out and proceeded to EMP grenade the BFR while I pummeled it with the main gun. Worked really well till the BFR got a couple shots off. Definitely not scared to fight one in a prowler. With a good driver and gunner you can usually make it run away. Also with a pair of prowlers you should be able to take one out. I liked the BFRs and the challenge they presented I would of liked to see them stay but I suppose the masses must be pleased.
Implementing giant robots itself isn't wrong because the Planetside's *SF* MMOFPS.
I mean, robots are one of the huge aspect of entire SF related material.

What should dev team do regarding this, is to show players the ideas and recieve feedbacks *even before* start working on them and if it's OK then modify them based on the feedbacks in Test-Server.

Just my 2cents here =)
BFRs are a pain if you're in a pickup group of say, two people stuck in a tower. In a big pitched fight BFRs aren't too bad.

My planetside addiction meter is tingling, but any new product won't be ready for a few years.

Thank you so much :D

Thanks for keeping us in the loop about planetside next. I've been a long time fan of planetside and still play it on/off.

It would be awesome if you did a weekly post about >something< about it? It could even be as little as "There is no Chuck Norris in Planetside Next". :D
BFR's were a cool idea, but implementing them must have been a nightmare. Now, if I were you John, I wouldn't strike BFR's down so soon. I think half the problem with BFR's was the post launch implementation. If you were able to balance PlanetSide Next's BFRs throughout production and into the initial launch I'm sure they could fit into the game more appropriately.

Pardon my heresy, but Blizzard faced the same thing with Death Knights. When WoW launched, classes were on a bumpy, but mildly even field. With the release of DK's Blizzard had to make sure they were overpowered while trying to throw them into an already balanced game.

If you're willing to give BFR's a second chance, all you have to do is play the balancing act from the get go.
Edit: With the release of DK's Blizzard had to make sure they weren't overpowered while trying to throw them into an already balanced game.

No BFR's! GOOD!

I played Planetside from the start. I've quit and come back a few times. Why did I quit the first time? Because of the massive de-population that came about FROM THE BFR'S! Then I came back but quit once the pop continued to declain. They were the WORST DAMN IDEA EVER for Planetside. If I wanted to play Mechwarrior, I'd go play Mechwarrior! THANK YOU for FINALLY listening to us. I recently came back to play PS once I heard of the new PS. I'm really excited. Please don't screw it up.

You should also fix Heavy Assault. Even before BFR's people were leaving because Heavy Assault was so off balance and turned the game into a short range point blank skilless kill fest. Anyone worth a damn uses Med Assault 90% of the time anyway. Heavy assault should be more of a suppression/cover weapon. Kind of like what a SAW or M-60 is to modern warfare.

November 2009

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